We Are So Cooked is Dwarven Brothers' 1–4 player co-op physics-stealth game: you and your friends have accidentally killed someone, and the only goal is to get the body to the exit. The body is heavy and floppy, civilians scream, guards hunt noise and dogs sniff out hidden corpses, so you improvise with wheelchairs, mops and squeaky toys. It is due on Steam in Q1 2027. AnySquad's live lobbies help We Are So Cooked players find a crew before launch.
Solo, you drag the body slowly and leave a blood trail. We Are So Cooked rewards a team lift — a limb each, one player on the mop, one throwing the squeaky toy at the guard — and punishes a crew that pulls in different directions. Friends who talk and agree a plan get the body out; strangers drop it down the stairs.
A duo is the easiest way to play We Are So Cooked with someone better than a random fill — one person you can actually talk to. For a full squad, post the slots you still need: a post that says what it is missing gets answered faster than a profile that lists what you play.
We Are So Cooked posts on AnySquad are tagged by platform, so every post you see is one you can play with.
Say how many players you need, when you play, and the one thing you care about — a mic, a rank, a region or just no raging. Leave out the rest: a short post gets answered, a list of requirements gets scrolled past. Once your group is set, close the post.
1–4 players in online co-op. Most AnySquad lobbies look for a full four so every limb has a carrier.
Its Steam page lists Q1 2027 for PC. You can line up a crew on AnySquad before launch.
Hosts set it per lobby, but coordinating a lift past guards and cameras is much easier on voice, so most lobbies ask for it.
Yes. Posting a lobby, joining one and chatting are all free.