We Are So Cooked is Dwarven Brothers' 1–4 player co-op physics-stealth game: you and your friends have accidentally killed someone, and the only goal is to get the body to the exit. The body is heavy and floppy, civilians scream, guards hunt noise and dogs sniff out hidden corpses, so you improvise with wheelchairs, mops and squeaky toys. It is due on Steam in Q1 2027. AnySquad's live lobbies help We Are So Cooked players find a crew before launch.
Post in 10 seconds and let co-op buddys reply. Or browse the We Are So Cooked board above and answer someone's post. Either way, no Discord servers, no friend codes.
Yes. Every post shows its author's language and you can filter the board by language, platform (PC), and party type.
Discord LFG messages get buried in seconds. On AnySquad a We Are So Cooked post keeps its details in fields you can filter by, replies reach the author directly, and the post closes once the co-op crew is set.
Anything from challenge missions to casual co-op. Posts are tagged with the play style, party size, and whether mics are required, so you can pick what fits your mood.