Risk of Rain 2 LFG made simple. AnySquad shows live lobbies looking for co-op partners to push runs together — filter by difficulty and platform, then join a squad splitting item pickups instead of racing a solo timer.
Risk of Rain 2's difficulty scales with time whether you're ready or not — a solo player facing a late-game boss with an undercooked build is in trouble fast. A co-op partner covering crowd control while you focus damage turns a run that would've ended early into one that actually clears.
Not every night needs a full squad. A duo is the lowest-friction way to play Risk of Rain 2 with someone better than a random fill — one person you can actually talk to, no scheduling, no roster. Most hosts on AnySquad are looking for exactly that: one more player, right now.
When you do want the full squad, post the slots you still need rather than waiting to be found. A lobby that says what it is missing fills faster than a profile that lists what you play. Hosts set the party size when they create the lobby, so the feed above already tells you whether a post needs one player or four — you are never guessing whether there is room.
Hosts tag their lobby with the survivors they play and the ones they are missing — Commando, Huntress, Bandit, MUL-T, Engineer, Artificer, and more. In Risk of Rain 2 that matters more than raw skill: a group that covers its gaps beats a group of individually better players who overlap.
If you are a one-trick, say so. It is not a weakness in a pre-made — it is information, and it is the fastest way to find people who want exactly the survivor you are good at rather than the one the queue assigned you.
Risk of Rain 2 lobbies on AnySquad are tagged by platform, so a post you can see is a post you can join. Hosts pick which platforms are welcome when they create the lobby.
Most LFG posts fail for the same reason: they describe the person writing them instead of the group they want. "Chill player looking for people" tells a reader nothing they can act on.
Four things get a post answered. Say how many players you need, not how many you have. Say when — "now" is a real answer and the best one. Say the one thing you care about, whether that is a mic, a rank, a region or just not raging. And leave out everything else: a long post reads like a list of requirements, and the people who clear every requirement are not the ones browsing an LFG feed.
One more: when your group fills, close the lobby. Stale posts are the reason people stopped trusting Discord LFG channels, and a board full of them is worth less to you than to anyone.
Discord is where most Risk of Rain 2 LFG still happens, and for a server you are already in, it works. The problem is what an LFG channel becomes after a week: a scroll of posts with no way to tell which are live. You message six people, four are offline, one filled an hour ago, and the sixth never set the role that lets them see your reply.
AnySquad is the same idea without the archaeology. A lobby is a post that knows whether it is still open — when it fills or the host closes it, it stops being shown. You do not join a server, get a role, read the rules and then ask; you open the Risk of Rain 2 feed, see who needs a player right now, and join.
If your group already lives on Discord, keep it there — AnySquad's bot posts your lobbies into your own server, so finding people and playing with them do not have to be the same tool.
Yes. Hosts list which difficulty they're running, so you can match your skill and build strength.
Filter by platform — many hosts run cross-play, check the listing to confirm.
Hosts often list which Survivor they're running so you can pick a complementary one instead of duplicating.
Random matchmaking doesn't tell you difficulty or build intent ahead of time. AnySquad shows exactly what a run is going for before you join.