Hunt: Showdown LFG for hunts that need a real partner. AnySquad shows live lobbies looking for duo and trio teammates to track bounty targets, hold banishing rituals and fight off rival hunters, filtered by region and mic preference.
Solo hunts in Hunt: Showdown mean clearing a compound, fighting the boss, and defending the extract all by yourself against teams of two or three — a partner watching your back during a banish is the difference between extracting with a bounty and dying to a team that heard the boss die.
Not every night needs a full squad. A duo is the lowest-friction way to play Hunt: Showdown 1896 with someone better than a random fill — one person you can actually talk to, no scheduling, no roster. Most hosts on AnySquad are looking for exactly that: one more player, right now.
When you do want the full squad, post the slots you still need rather than waiting to be found. A lobby that says what it is missing fills faster than a profile that lists what you play. Hosts set the party size when they create the lobby, so the feed above already tells you whether a post needs one player or four — you are never guessing whether there is room.
Hunt: Showdown 1896 supports crossplay across PC, and every lobby says which platforms the host is happy to group with. Input method is worth mentioning in your post: controller and mouse players can play together, and in most lobbies they do, but the ones that care usually care a lot — better said up front than discovered mid-match.
Most LFG posts fail for the same reason: they describe the person writing them instead of the group they want. "Chill player looking for people" tells a reader nothing they can act on.
Four things get a post answered. Say how many players you need, not how many you have. Say when — "now" is a real answer and the best one. Say the one thing you care about, whether that is a mic, a rank, a region or just not raging. And leave out everything else: a long post reads like a list of requirements, and the people who clear every requirement are not the ones browsing an LFG feed.
One more: when your group fills, close the lobby. Stale posts are the reason people stopped trusting Discord LFG channels, and a board full of them is worth less to you than to anyone.
Discord is where most Hunt: Showdown 1896 LFG still happens, and for a server you are already in, it works. The problem is what an LFG channel becomes after a week: a scroll of posts with no way to tell which are live. You message six people, four are offline, one filled an hour ago, and the sixth never set the role that lets them see your reply.
AnySquad is the same idea without the archaeology. A lobby is a post that knows whether it is still open — when it fills or the host closes it, it stops being shown. You do not join a server, get a role, read the rules and then ask; you open the Hunt: Showdown 1896 feed, see who needs a player right now, and join.
If your group already lives on Discord, keep it there — AnySquad's bot posts your lobbies into your own server, so finding people and playing with them do not have to be the same tool.
Yes, hosts sometimes note which boss they are hunting, though most lobbies form before drop rather than mid-match.
Most hosts prefer voice comms for calling clues and rotations — filter by mic requirement to find a fit.
Yes, filter by platform since crossplay pools can be toggled per session.
Yes, browsing and joining is free.
Solo queue against duo and trio teams is a steep disadvantage. AnySquad lets you find a partner before you ever load into the bayou.