Dying Light LFG for players tired of running Harran's rooftops alone. AnySquad shows live lobbies looking for a co-op squad — story missions, night hunts, or just parkour and looting together, up to four players.
Dying Light's night hunts and volatile-heavy areas are built to punish a lone runner — no one to revive you, no one watching your back while you loot. Four-player co-op turns the same content into something survivable, and a lot more fun, than soloing every drop.
Not every night needs a full squad. A duo is the lowest-friction way to play Dying Light with someone better than a random fill — one person you can actually talk to, no scheduling, no roster. Most hosts on AnySquad are looking for exactly that: one more player, right now.
When you do want the full squad, post the slots you still need rather than waiting to be found. A lobby that says what it is missing fills faster than a profile that lists what you play. Hosts set the party size when they create the lobby, so the feed above already tells you whether a post needs one player or four — you are never guessing whether there is room.
Dying Light lobbies on AnySquad are tagged by platform, so a post you can see is a post you can join. Hosts pick which platforms are welcome when they create the lobby.
Most LFG posts fail for the same reason: they describe the person writing them instead of the group they want. "Chill player looking for people" tells a reader nothing they can act on.
Four things get a post answered. Say how many players you need, not how many you have. Say when — "now" is a real answer and the best one. Say the one thing you care about, whether that is a mic, a rank, a region or just not raging. And leave out everything else: a long post reads like a list of requirements, and the people who clear every requirement are not the ones browsing an LFG feed.
One more: when your group fills, close the lobby. Stale posts are the reason people stopped trusting Discord LFG channels, and a board full of them is worth less to you than to anyone.
Discord is where most Dying Light LFG still happens, and for a server you are already in, it works. The problem is what an LFG channel becomes after a week: a scroll of posts with no way to tell which are live. You message six people, four are offline, one filled an hour ago, and the sixth never set the role that lets them see your reply.
AnySquad is the same idea without the archaeology. A lobby is a post that knows whether it is still open — when it fills or the host closes it, it stops being shown. You do not join a server, get a role, read the rules and then ask; you open the Dying Light feed, see who needs a player right now, and join.
If your group already lives on Discord, keep it there — AnySquad's bot posts your lobbies into your own server, so finding people and playing with them do not have to be the same tool.
Yes. Hosts note their story progress, so you can join a squad at your own chapter instead of restarting.
Lobbies cover the base game and its DLC content — check the host's listing for which one they are running.
Yes. Some hosts specifically run night hunts and bounty content — filter by activity to find one.
Steam's built-in matchmaking is thin on filters. AnySquad lets you match by story progress, activity and language before you ever load in.