Diablo Immortal LFG made simple. AnySquad shows live lobbies looking for a party for dungeons, Elder Rifts, or Battlegrounds PvP — filter by class, server and platform, then join a group instead of queuing solo.
Diablo Immortal's harder dungeons and Battlegrounds PvP scale around a coordinated party covering different classes — a mismatched pickup group wipes on content a real party clears easily. Random matchmaking doesn't tell you what class you're getting until it's too late.
Not every night needs a full squad. A duo is the lowest-friction way to play Diablo Immortal with someone better than a random fill — one person you can actually talk to, no scheduling, no roster. Most hosts on AnySquad are looking for exactly that: one more player, right now.
When you do want the full squad, post the slots you still need rather than waiting to be found. A lobby that says what it is missing fills faster than a profile that lists what you play. Hosts set the party size when they create the lobby, so the feed above already tells you whether a post needs one player or four — you are never guessing whether there is room.
Hosts tag their lobby with the classs they play and the ones they are missing — Barbarian, Crusader, Demon Hunter, Monk, Necromancer, Wizard. In Diablo Immortal that matters more than raw skill: a group that covers its gaps beats a group of individually better players who overlap.
If you are a one-trick, say so. It is not a weakness in a pre-made — it is information, and it is the fastest way to find people who want exactly the class you are good at rather than the one the queue assigned you.
Diablo Immortal supports crossplay across every platform it runs on, and every lobby says which platforms the host is happy to group with. Input method is worth mentioning in your post: controller and mouse players can play together, and in most lobbies they do, but the ones that care usually care a lot — better said up front than discovered mid-match.
Most LFG posts fail for the same reason: they describe the person writing them instead of the group they want. "Chill player looking for people" tells a reader nothing they can act on.
Four things get a post answered. Say how many players you need, not how many you have. Say when — "now" is a real answer and the best one. Say the one thing you care about, whether that is a mic, a rank, a region or just not raging. And leave out everything else: a long post reads like a list of requirements, and the people who clear every requirement are not the ones browsing an LFG feed.
One more: when your group fills, close the lobby. Stale posts are the reason people stopped trusting Discord LFG channels, and a board full of them is worth less to you than to anyone.
Discord is where most Diablo Immortal LFG still happens, and for a server you are already in, it works. The problem is what an LFG channel becomes after a week: a scroll of posts with no way to tell which are live. You message six people, four are offline, one filled an hour ago, and the sixth never set the role that lets them see your reply.
AnySquad is the same idea without the archaeology. A lobby is a post that knows whether it is still open — when it fills or the host closes it, it stops being shown. You do not join a server, get a role, read the rules and then ask; you open the Diablo Immortal feed, see who needs a player right now, and join.
If your group already lives on Discord, keep it there — AnySquad's bot posts your lobbies into your own server, so finding people and playing with them do not have to be the same tool.
Yes. Hosts list which classes their party already has, so you can fill a gap instead of duplicating a role.
Yes. Filter by server so your party matches the one your character is actually on.
Yes. Some hosts specifically list PvP-focused groups — filter by activity to find one.
Clan chat only reaches people already in your clan. AnySquad shows live lobbies from any player looking for a group right now.